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THE CARAVEL
WARDEN'S SECTOR

When I started working on this arena, the arena design and gameplay was created with errors that caused enemies AI not to attack the player, but just to sit behind the covers. 
The gameplay has been changed in the direction of more intense enemy attacks on players, added melee enemies that "kick" players out of cover, as well as added two "Captains", special enemies that are harder to kill and have their own abilities.

From the journal of Dr. Abraham Zahedi: "...Once Monroy had made the connection between the Pax and the Ferals, after his army was close to defeat, he ordered the extermination of all Pax remaining inside the camps, trying to prevent them into tranformation into Ferals..."

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QUARRY
Main QUARRY

When I started working on this arena, the basic design was already done, and it couldn't be changed because the cutscene with Behemoth was already done. 
It is an open arena in which the Players, after destroying several waves of Maulers, first encounters Behemoth, who is the strongest opponent of the first quarter of the game, excluding bosses. 
After defeating Behemoth, Screescher appears as a surprise for the player, who may think the battle is over.

From the journal of Dr. Abraham Zahedi: "...Until recently, Grand Marshal Corrigan held jurisdiction over this sector, as the road ran throught his domain, but he has chosen to abandon what he regarded as a waste of manpower and resources..."

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FOREST ENCLAVE

At this level it is done: 

  • Created all Blocking Volumes. 

  • Corrected the location of covers in the Secluded Camp arena, causing enemies to behave correctly.

  • Added pickable items.

Contact Me

Personal Contact:

 

Name:     Oleksii Trubachov

Email:      a.troubatchov@gmail.com 

 

Please feel free to contact me anytime.

Thank you and cheers!

Social contact

You can also contact me via:

  • Mail me

Download my resume in PDF format:

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