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PaX CITY
THE HARBOUR

Level design of this location was created by me in collaboration with two other level designers from Dragon's Lake Entertainment. 
The gameplay is also created in collaboration with other level designers, later on, after receiving bugs from QA and programmers, for better debugging, the whole script was completely rewritten by me in UE Blueprint. 

From the journal of Dr. Abraham Zahedi: "...The city of the Pax may have once resembled, or eve surpossed, the most majestic and opulent cities of ancient human civilizations. Little evidence of this remains..."

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PAX CITY 
CENTRAL SQUARE

Level design and gameplay of this location has been changed by me twice. In the beginning, this arena was supposed to be a battle with Monroe's men. Later, the game designers and quest designers decided to change the design and gameplay of this location to battle Enoch's monsters. All work on the location design and gameplay at this location is done by me. 

From the journal of Dr. Abraham Zahedi: "...Dilapidoted houses, desecrated temples, abandoned markets, and fiith-ridden streets roomed by monsters and Ferals stand under a menacing cloud of the large, spherical bodies of water that float in the sky. Sun rays are refracted through these giant spheres, casting a swirling, rippling, eerie light onto the city's ruins..."

From the journal of Dr. Abraham Zahedi: "...All we know is that the signal is being broadcast from beyond this point. But what lies behind it? What new hotto await us?"

PaX CITY
SLAVEMARKET

Level design of this location was created by another designer.After he left the project, this location was changed by me in accordance with the assignment and general changes to the entire level. The entry and exit places from the location were changed, the central part of the location was redesigned, the borders of the location, in collaboration with the level artist were changed into slave stores. 
The gameplay of this location was completely created by me.

From the journal of Dr. Abraham Zahedi: "...I have seen cities like this before, back on Earth. The memories are still etched into my mind, towns and cities turned to ruins. The same thought went through my head as it did then; I wish I could have seen them before, when they were filled with life and commerce and possibility...."

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PAX CITY 
MONROE'S PALACE

Level design of this location has been completely changed by another level designer.
Gameplay was completely created by me according to the assignment from the quest designers. Gameplay is designed to make it very difficult for players to complete the level.
This is the penultimate level of the game and players should have some difficulty completing it.

From the journal of Dr. Abraham Zahedi: "...Were there was once a giant lake, perhaps even an ocean, there is now nothing but desert. Drydocks and beached boats lie buried in the sand, betraying evidence of a time before the Anomaly affected here now floats in the sky, in the shape of spheres giant and small, hovering above the city. ...."

PaX CITY
Crimsonleaf courtyard

This arena is one of the last side quests, for its completion it is possible to get a unique item, which no other way to get in the game. The arena's level design and gameplay are entirely developed by me. 

From the journal of Dr. Abraham Zahedi: "...It's hard to believe that what i would once have considered insane words to even pass my lips, i now barely remark upon. Will nothing on this planet shock me ever again?..."

Courtyard.jpg

Contact Me

Personal Contact:

 

Name:     Oleksii Trubachov

Email:      a.troubatchov@gmail.com 

 

Please feel free to contact me anytime.

Thank you and cheers!

Social contact

You can also contact me via:

  • Mail me

Download my resume in PDF format:

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